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In this episode of ONDER Radio:


Story Setting: Pony Island Adventures

This episode, we speak with Marie Bilodeau, Lore Guardian for the Pony Island Adventures story setting. Marie gives details on the setting, shares her personal delights in the story world, and offers insights into the way magic works in the setting.

Creatives: Erik Scott de Bie

We talk a few moments with Erik Scott de Bie, author of the third Hellmaw novel, “Blind Justice“. Erik shares some details into the story of “Blind Justice and his inspiration for the narrative, discusses the distinction between writing for role-playing games vs. fiction, and gives some hints to the projects he’ll be developing for future Onder Librum releases.

Audience Participation

Question du Episode: Since no one took us up on our offer to ask a question, we ask listeners one of our own.

Contest: Not this episode… maybe the next one? (okay… definitely the next one)

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Public Calls for Submission

Nothing this week… but stay tuned. There will be opportunities opening up in the coming weeks and months![/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

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5 Responses

  1. wocassity

    Great broadcast! To answer the podcast question, I think the best part about storytelling today is the personal touch to engage fellow storytellers and readers alike. Social media has been especially helpful for me to get to know my fans and draw inspiration from them to write the best stories I have within me.

  2. grimmhelm

    Another great show, Can’t wait to find out the name for Pony Island! (your not the only one who giggles every time you say it, somehow I suspect that was the whole point).

    As for the Question!
    It’s proberbly the reach you have now! with Twitter and Tumbler, Facebook, etc. You can interact with all those who like your stuff! You can more or less go “I’ll just leave this page here” and watch as fans and followers devour it!
    And of course there is also the fact that your not just getting feedback and attention, they motivate you to do better too!

  3. Suzanne Church

    Loved this episode! Great job, ONDER Radio!

    About the Question – There are so many advantages to writing now, with today’s tech advances.

    1) It’s so much easier to research via the web (even if it means that I’m probably on some watch lists for some of the things I’ve needed to research)
    2) Social media means writers can chat with other writers and readers and publishers, making the whole process much more transparent
    3) The multi-media experience makes everything so much more fun! Case in point: ONDER Radio!
    4) Writing on a typewriter sucks
    5) The cloud eliminates the nagging fear of “What if my computer crashes and I lose all my books?” No more stacks of backup CDs/DVDs to crowd my office
    6) Being a Geek is cool now. It’s nice to not have to hide what I do from the uninitiated who, ten years ago, would not get me, at all

    I have more of these, but my to-do list is calling to me…

  4. valerie.erzahlerin

    The difficulty of the question really comes down to trying to encompass everything into an answer that isn’t the length and depth of a master’s thesis. A ‘short’, simple answer that leaps to my mind is the interconnectivity on many levels that the modern world provides, from the ease of networking available to researching and world building to multimedia formats and marketing. Interconnectivity is an early step and an integral part of any potential renaissance within the art and narrative craft that might be developing before our collective eyes.

    As an aspiring storyteller and grad of a visual narrative major myself, I can connect and learn from established authors and creators. Recently, in the process of writing, designing, and doing the art for an ambitious one-woman graphic novel project concerning Cormanthyr in the Forgotten Realms setting, I had the pleasure of connecting with author Richard Baker (awesome guy by the way) – that is something that before the dawning of the internet and modern networking which would have been difficult or next to impossible to have that kind of one on one ‘shop-talk’ about storytelling and characterization for someone who is still unknown in the field and not local. In today’s world, aspiring storytellers have a host of great creative professionals to engage with and learn from through the networking options available to us.

    Research has also been revolutionized and made significantly easier to go into depth about. The aforementioned project also called for a great amount of research into fictional heraldry that largely does not exist and what does is about 800 realm years out of date. Outside of a research library, you are going to have a hard time finding visual resources on heraldic construction so one can construct anew and evolve what is already existing in a way that is true to the setting (if x element symbolizes this because of Christian theology, what changes when we replace that with the legends of the Elven Seldarine?). Now you can find a lot of this information online, or find someone who knows the subject and strike up a conversation with them, or the ability to access the digital archives of a research library several states away in my case. This applies not only to world-building and fleshing out the visuals of a fictional world, but to plots, politics, mythologies, symbolism, and research into historical inspiration.

    More and more, I’m seeing articles about the upcoming ‘generation’ of creatives being multi-talented in the workplace. The corporate world has noticed that we’re no longer just graphic artists, we’re graphic artist and web developers and photographers and illustrators all within one person. This has been felt in the realm of narratives as well as I find it’s often the case you have someone who is a scriptwriter, a storyboarder, a concept artist, and an illustrator. Or maybe they’re a voice actor, playwrite, game designer, and a comic artist. Rarely is it limited to just one field of expertise as creatives are, by our nature of wanting to explore human experiences through imagination and intellectual discourse, an autodidactic group. Today’s interconnective world has given us an ocean of resources to learn many skill sets and then the opportunity to apply these professionally. As such, projects being released and designed for multiple platforms is far from unheard of – it is slowly becoming a new norm. If someone has a narrative to tell, they can produce a comic of it, write an adventure path surrounding it, conjure up a short story, and in general hit multiple markets for that narrative. We see this extensively with independent creators where they themselves will champion a project within multiple venues. Before, such multimedia approaches were only capable through IPs of shared worlds that had a good publishing backing (Star Wars for example). With this also comes an audience that is multimedia savvy. ‘Oh yea, I enjoyed the film and now I want to read the comics, and the novel, and pick up the board game for the family!’ Above all, it is the driving force that is demanding we continue to push what we know about the way stories are told, and integrating what philosophies have previously been limited to one medium to that of the whole of the narrative spectrum.

    All of these are made possible by the interconnectivity of the modern world. Not just with the internet, although that is a key aspect, but through our desire to surround ourselves with communities of peers made up of those beyond local bounds. It has not always possible or as affordable for anyone to accomplish such a feat. I certainly would not be where I am if I never had the chance to learn from those who inspired me when I was younger, or had the access to opportunities that come from creative crowd-sourcing publications like Onder Librum (one day), DriveThru…, Amazon’s self-publication program, and other distributors of narratives. We have set very high standards for story in all it’s wonderful incarnations and we continue to see the envelope being pushed as more and more learn how to wield the narrative arts effectively. As any storyteller will attest to, one can imagine no time or place more exciting to be apart of then that which we forge ourselves.

  5. Stephen Lowe

    Hi Dave! Greetings to you, members of the Sessorium and Onder Librum friends!

    I am so excited that Onder Radio is available, though what’s happened? It sounded like shows would be occurring every two weeks, and yet it’s now July? I have a hunger for more, wanting a window into the worlds of Onder Librum so I may begin writing horror, stories of the supernatural, and tales of tentacled terror.

    I see there’s a spot for a Hellmaw Setting Wiki soon to be up in March 30, 2016. Uh … it’s July! It seems you may be short-handed. Maybe you could use some help? Pick me! Pick me! I want to play in your sandbox too!

    What has me jazzed about storytelling, right now? For me it’s the access to ideas, information and resources that’s available through the magic of the Internet. If information is power, we live in an age of empowerment, and those with the technology are the information harvesters, gatekeepers, brokers, and those who can manipulate and mould it, the wizards of our digital age.

    Keep up the good work! We want more. I want more!

    Many thanks,



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